Load an audio file and store it to the buffer.
audio = T("audio", src="public/audio/sample.ogg,mp3", loop=true).load();
// src [String] The url of an audio file to load
// loop [Boolean] Looping
audio.src // [String] The url of an audio file to load
audio.loop // [Boolean] Looping
audio.currentTime // [Number] Current position in msec of the buffer
audio.reversed // [Boolean] Play backwards
audio.isLoaded // [Readonly] 'true' when loaded audio and stored
audio.duration // [Readonly] The duration of the buffer
// Async load an audio file and store it to the buffer
audio.load();
// Return new T("audio") instance which refers to the same buffer
audio.clone();
// Return new T("audio") instance which has the extracted buffer
audio.slice(begin=0, end=1000);
// Script to be run when the audio has reach the end
audio.onended = function() {};
// Script to be run when the audio has reach the end and loop
audio.onlooped = function() {};
// Scripts to be run when the meta data is loaded
audio.onloadedmetadata = function(res) {};
// Scripts to be run when an audio data is loaded
// In Firefox, will be kept waiting..
audio.onloadeddata = function(res) {};
// Scripts to be run when an error occurs when the file is being loaded
audio.onerror = function() {};
audio.clone().set("reversed", true).play();
audio.slice(280, 280+214).play();